The present project was about the merging of different areas. There are already solutions today which are able to capture rooms and surroundings. There are also solutions to capture people three-dimensionally (primarily for 3D prints), as well as objects that are captured three-dimensionally. The innovation here was to move from the scan (mostly individual scans or so-called point clouds) to three-dimensional usable models. The innovation here was the creation and adaptation of programming algorithms and processes for the direct implementation of these scans in the VR room. These new algorithms were necessary in order to be able to move freely in this virtual space and still map the rooms and objects realistically and interactively. The movement was implemented using a suitable device so that the movement appears freely in the room (not as with previous solutions in which one is strapped into an apparatus). This innovative approach required the interdisciplinary cooperation of programmers and media specialists so that the scans could be converted into solid VR rooms and objects and the scanned people could be placed in the room as interactively as possible. This was not possible with previous solutions. This solution was developed in cooperation with a company and implemented as an example. A company was selected that had already submitted LOIs in advance. From this, in the course of the project, corresponding publications in well-known conferences and papers were created that highlighted these solutions and discussed further possible applications.
The project is funded by the State of Lower Austria Department of Economy, Tourism and Technology.
This project is co-financed by the European Regional Development Fund
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